Percentages? While I generally prefer a 10(0) system to a 5 system, it comes with a slight bit of confusion: where does the "average" mark go? Will it be like school letter grades, where an average game would get about a 70%, or will it be a more balanced scale with equal room tot he good and bad sides, thus having a perfectly average game default to 50. This is one of the major gripes with Metacritic. They convert the original scores of reviewers who may use 5-stars, 10-scale, or even letter grades into a 100% system in order to average them together, but they don't take into account that different reviewers give different meaning to those numbers, so when they apply their color code (green good=75 or better, yellow average=50 or better, and red bad=less than 50), a review which thought the game was say, "fun but unpolished," or some such other mild criticism and gave it a 45 would be in the red, suggesting it was bad, even though it wasn't because that reviewer used a different scale than Metacritic. Given that, I still think we should go with a 10 or 100 point system, but witht his addition: there should be some kind of scale displayed somewhere on the site showing roughly what would be considered as each level, or perhaps this could simplified even further as just a big notice saying "Average games are a 50 (or 70, depending on what we choose)". Of course the public wouldn't be forced to strictly obey this rule, for them it would merely be a guideline, but we should definitely make sure the review team, if we have one, uses some kind of standard which is displayed somewhere that people will see it.